Features of Asator

Using our legacy  artwork, spell cards, battle sheets, and game mat, our resident Graphic Artist Kelly Templeman and R&D Director Dakota Cloud give you a quick overview of some of the basic elements of Asator. The final game features the current artwork found on our Gallery Page.

We've got basic game basics, mechanics, and combat details noted below. Further down this  page you will find a full play through video using the legacy version of Asator by Lance Hinkel of YouTube's Learn2Play channel. This will give you an idea of how fun Asator is to play, even with the preproduction versions of components.

The Basics

Asator is a 2 player or 2 team game. To win the game, you must defeat the opponents 3 powerful leaders: The Master, The Wizard, and The Chieftain. Play continues until only one army has leadership to stay on the field and fight. Each player gets an army of 30 soldiers.: The Master, The Wizard, The Chieftain, The Dragon, 8 Cavalry Units, 8 Archer units, and 10 Infantry Units. Each unit’s Health Points, Weapons, and Movement Capabilities are tracked on Battle Damage Sheets. Changes to each of these along with magical effects are tracked on the Battled Damage Sheets by the player throughout the game.

Game Mechanics

Play takes place on the 24”x24” hex grid game mat. Players will role a single D20 at the beginning of the game. The player with the highest roll will start the game (and becomes player 1). Players line up their army on the 3 rows closest to them, leaving at least the end 3 space of each row on the left and right sides open. The pieces can be arranged in any order or grouping the players desire. Player 1 will start setup by placing 5 pieces; player 2 will then set 10 pieces; player 1 will set 10 pieces and the sequence will continue until player 1 sets the last 5 pieces to complete setup. Player 1 then initiates the game with the first movement of pieces. At the beginning of each turn, the player may move up to 20 of their pieces. Each piece may be moved up to the number of spaces specified for each. Once per game, each player can choose to move up to an additional 10 pieces, for a maximum of 30 pieces moved in a single turn. The number of extra pieces moved is deducted from their movement on the following turn. Players can choose to move less than the 20 pieces per turn. This does not give you extra moves the following turn. Pieces cannot bypass or jump over each other, movement of any given piece stops when it comes into contact (the same space) as another piece. (Exception is flyover by a Dragon; a Dragon can fly over its own forces as well as opposing forces) Pieces from the same team cannot occupy the same space at the same time (Exception is flyover by Dragon)

Combat!

Combat takes place after all movement is completed. The exception is under a command spell.
Each combat between 2 units is rolled as unique combat. The exceptions are a dragon’s fire blast attack or magical spell attacks.
The success of each attack is determined by the roll of a D20. If the roll total is greater than the AR of the opponent, the attack is successful.
Melee combat takes place when 2 opposing units occupy the same space. Combat will continue turn after turn until 1 unit defeats the other or 1 unit moves out of the space.
All opponent pieces occupying the same space must fight during the combat phase.
During this phase, the attacking player can engage bowmen, the Chieftain, and the Wizard with their ranged weapons to engage enemy units within 6 spaces in any direction. These attackers cannot engage in ranged attacks if already engaged in one on one melee combat. The Wizard cannot use his staff as a ranged weapon if he has cast a spell during this turn.
Multiple bowmen can engage a single opponent as long as they are within 6 spaces of that opponent.
Damage inflicted during combat is cumulative.

Play Thru Video

Lance Hinkel of Learn2Play channel on YouTube plays through a full game of Asator utilizing one of our early preview sets with legacy artwork.  It's pretty cool!